Platforms and Elevators


Welcome to another dev log about learning new things in unreal engine 5! Its been awhile since the last update, but that was mostly because of spring break but that hasn't stopped me from watching tutorials and different lessons.
In this dev log we'll be looking into platforms and elevators. First off lets show off what we've made for this update.
First thing we worked on was the Falling platforms.
Falling Platforms Blue Prints |
This blue print looks a lot, but the good thing is, each event shown has its purpose that call upon each other to create one long event.
The first event on play is capturing the location of the platform, from there we go through a series of events checking and making sure the platform is ready to fall, once checked and is true, it will activate the countdown which will then prepare the Fall sequence. Once the fall sequence is played, it will fall and call upon the reset node which will call back the platform back to the original position resetting the events!
This was a difficult one to make but it was fun to create.
The next one we'll look at is a moving platform.
BP_MovingPlatform
This is a platform that grabs the world transform from Start point and End point and sends it through a lerp to move to a specified set world location and rotation node.
Instead of it teleporting between the locations, we created a timeline that loops from 0 to 1 to 0 to get a constant flow of movement.
We also applied materials change to let the player know when the platform is moving. Next lets check out the platform elevator
BP_MovingElevator
This is one of the difficult ones i tried to do. During this one, I wanted to created an elevator that would teleport to the position needed when you hit the Spawn triggers (at the start and or end)
It would work most of the time, but then 25% of the time it would break. I tried branching, I tried swapping nodes, I also tried different combinations but it just wouldn't work, so i decided to just keep it as (If player is on the platform, the platform will move. if the player is no longer on the platform, the platform will stop.)
BP_MovingElevator Concept
Here is the concept of the idea. there was probably a lot of different alternatives i could've done but this was more towards the assignment so i kept it this way for now till needed to fix.
I'm gonna try and work on this a bit more, on my spare time but as of right now, this is what we got within what we learned this week so thanks for reading! We'll see you the next dev update!
Files
Get Coding-1 | Doors and Keys
Coding-1 | Doors and Keys
My first Unreal Engine Project for Coding 1
Status | Prototype |
Author | Zackleblack |
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